Ancient Conquest
Rules:
Concept:
This is a two player game, in which the goal is to conquer more tiles than your opponent, while also strategically using magic cards and godly blessings to boost your pawns and debuff your enemies.
Board:
The board is laid out similar to a chess board. However, this board is 5 x 10 square tiles, 5 lanes each 10 tiles long. Each player places their General in the center lane of row on the edge of the board. They then line their 5 Soldiers in the row in front of the General. The 2 tiles on either side of the General are reserved for your barrack pieces once you are able to place them.
Pieces:
The game comes with 2 dice, and a set of pieces for each of the two players, one set in red and the other in blue. In each set there is a General piece and 5 Soldiers. The box also contains 8 black Barrack pieces. Lastly, the set has 4 black Monster pieces, a Cyclops, a Minotaur, a Hydra, and a Medusa.
Cards:
The card deck that comes with the game is very unique.
- 10 New Soldier cards. When pulled, can be held onto and when needed, can create a new soldier from a lane with a Barrack and no soldier. When used the card is discarded and a Soldier piece is placed in the tile in front of the Barracks piece.
- 4 Monster Summons cards. When pulled, can be held onto and when needed. Can replace a soldier piece during a fight and then that soldier remains a monster until it is defeated or reaches the Barrack where the card is returned to the discard pile and the piece is replaced with a soldier. Each card gives the details for how the monster is defeated.
- 10 Godly Blessings cards. When pulled, can be held onto and when needed, can be used during a fight or as a turn, to boost the soldier or debuff the opponent. Each card has details about what benefits it gives the player, or what debuffs it gives the enemy and general information about how the ability works.
Gameplay:
The end goal is to move your Soldiers across the board, and take the opponents Barrack.
Each player starts with their pieces as described in Board. The deck of cards is shuffled and then the players are each dealt 5 cards. They want to keep these secret.
Each turn, the player can either move a Soldier forward, use one of their five cards, or discard a card from their hand and pull a new one. When a player uses a card, whether it’s a Godly Ability, New Soldier, or Monster, the player then draws a new card from the deck so they always have 5 in their hand.
Soldiers can only move forward. By default the Soldier moves one tile, but some abilities might increase that. Any tiles behind the Soldier in that lane are claimed by the player. When two Soldiers meet, the dice are rolled and the player who scores the higher roll defeats the other Soldier, However, the player who engaged the battle adds one (+1) to their dice roll. When a Soldier makes it to the opposing end of the field, the Barrack in that lane is destroyed and the lane has been claimed.
Twice per game, but not during the first two rounds of the game, during the player’s turn, the General can choose to use its “Inspire” ability. When activated, the player rolls a single die. The result of this die roll is recorded and can be added to the combat roll of any friendly Soldiers in the same row as the General during their next encounter.
Monsters:
Monsters replace your soldier during a battle and then remain until they are defeated or the lane is taken.
- Cyclops: When Soldiers engage in battle, the player must roll lower than a 7 to defeat the Cyclops. If the monster is not defeated, the monster remains in the way until the next round where you may try again to defeat it.
- Minotaur: The Minotaur stands in the way. If the opponent does not roll higher than a 6, the Minotaur defeats the Soldier in combat, and destroys the Barrack in the lane, standing in its place.
- Hydra: The Hydra has 3 heads to begin with. To defeat the Hydra, the player must roll the die 3 times and score higher than a 7 on more than half of the rolls. If a player is defeated by the Hydra, 2 more heads are added to the beast and the next Soldier to engage the Hydra must roll 2 more than the previous. (ie. First Soldier to engage rolls 3 times, second Soldier to engage rolls 5 times, third rolls, 7 times, etc.)
- Medusa: When Soldiers engage in battle, the player must roll Snake Eyes (two ones) to defeat Medusa. If the monster is not defeated, the monster remains in the way until the next round where you may try again to defeat it and the soldier is frozen until the next round.
Godly Blessings:
- Zeus: The player can choose 2 of the opponents Soldiers, if the lanes with those Soldiers have Barracks, and smite them with lightning knocking them off the board.
- Poseidon: The player moves each of the opponent’s Soldiers one tile backward unless they are at the edge of the board.
- Hades: The player can choose two lanes to revive the Soldier, without using a New Soldier card.
- Dionysus: The player can choose one opposing Soldier to push back 3 tiles.
- Hermes: Player can move their Soldier 2 tiles instead of the 1.
- Hephaestus: Player can replace one of their Barracks pieces so long as a Soldier or Monster is not standing on it.
- Aphrodite: The player can claim one opposing Monster to turn against the opposing player.
- Ares: Two points are added to the roll of the player during combat.
- Athena: Player can move one of their Soldiers to the same row, on another lane that is missing a Soldier. If there is an opposing Soldier in that lane, behind the player’s Soldier, the Soldier is returned to the tile in front of their Barrack.
- Apollo: Player can engage with their opponent’s Soldier in the lane from any distance.
Result: –